![]() ![]() Stop ( although you can still slow yourself down holding Shift).Upon attaching, the player will automatically move across the zipline at full speed.These ziplines do not act like ziplines found on other maps due to them crossing over an out-of-bounds region, and so they have special rules to their interactions: This door on Fracture however will also open for entities on both sides of the door.įracture features two parallel one-way ziplines that bisect the map. During the Buy Phase, Defenders are unable to hear Attackers using the ziplines.Įach quadrant contains one orb, meaning Fracture has a total of four orbs as opposed to the usual total of two orbs that are present on most other maps.Ī Hall contains an automatic door that works similarly to the exit room doors for Bind's teleporters, as it will instantly open once a player gets close enough, making a loud audio cue as it does, and will also open for any objects thrown towards it. Attackers all spawn in one area, but can reach the other side by using the cross-map ziplines that take them underneath Defender Spawn. On Round Start, Defenders can access the sites, which are on opposite sides of the map. As always, there'll be a new battle pass to buy with new gun skins, charms and other cosmetics to boot.Fracture's unique design splits up the map into four neutral quadrants four central areas between the quadrants that contain the sites and Attacker spawns, and a central zone where Defenders spawn. I'm still not sure how I feel about it, but all of Valos maps so far are just attackers on one side, defenders on the other, so it's nice to see them experimenting with something this different.įracture and Valorant Episode 3 Act 2 arrive on September 8th in patch 3.05. orcs) are at a disadvantage once they take a site, because the defenders (Gandalf and co.) can flank and surround a site to take it back. When you’re on defence and both A and B players push out to flip the tables and pinch attackers instead, it always reminds me of this moment." 'Now for wrath, now for ruin and the red dawn!' Gandalf and the Riders of Rohan storm down the mountain from the other side. Lansford adds that the map is somewhat inspired by the Battle of Helm's Deep in The Lord Of The Rings, which makes more sense in his words: "As the orcs are breaking down the gates, Aragorn and Théoden (and the remaining squadzinho) ride out to meet them. There are also ziplines underneath the map which look a bit like they go over an abyss. For example, for whom is the neutral space really for?" "We really wanted to ask players to rethink some fundamental assumptions and give them unique problems to solve. "The idea for the map came from a simple question: 'What if?' Specifically, what if attackers started on both sides of the map, pinching defenders?" Says level designer Joe Lansford. Surely this gives defenders minimal safe areas to work in while enemies hound you from all sides? Though, it seems the devs want to experiment with how players use those safe zones. Without playing it, it's weird to think about how it's going to work. The map's main gimmick is that the defending spawn is in the centre, with A and B sites on either side. From the sounds of things, attackers will be able to choose which side they head in from too, which sounds rather stressful and a bit confusing.įracture doesn't quite have the same pretty aesthetic as the last map Breeze, though they're clearly trying to do away with some of those boring browns and greys with an overgrown jungley area.ĭevelopers Riot Games say this is the first map with "interactive objects" (though they don't say what any of those are), and it's also the first map set in "the mirror verse", an alternate dimension that evil (?) doppelganger Valorant characters come from. Fracture is a H-shaped battlefield where the defending team will start out in the middle, with the aim of protecting a site on each side. ![]() The next Valorant act kicks off on September 8th, and it's bringing a new map with it. ![]()
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